﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.WSA.WindowActivated
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine.WSA
{
  /// <summary>
  ///   <para>This event occurs when window completes activation or deactivation, it also fires up when you snap and unsnap the application.</para>
  /// </summary>
  /// <param name="state"></param>
  public delegate void WindowActivated(WindowActivationState state);
}
